Update 5
New:
3 new modules:
Heavy-Cannon, Tri-Cannon and Rapid-Cannon were added for your amusement(will spawn naturally on Adaptive Units, unavailable as starting modules - basically only there to kill you but still available through pickups).
Changed:
AI unit targeting priorities are based on direction rather than distance(limited lookup distance, but staying out of sight is a sure way of survival now)
AI changed to attempt shooting as much as possible to utilize multiple weapons(can and WILL chain multiple cannon types together), dashing is still a thing and will be used in conjunction with shooting when possible.
AI that have guns should try and get some distance rather than bash into its target and risk losing hull HP(will still dash into targets).
Adaptive Units will now grow larger than ever:
after 1000 points Adaptive units can grow up to a size of 30(the normal range is 15 to 25)
after 2000 points, up to a size of 35, and after 3000 points up to a size of 40(final range is 15 to 40).
No Longer Tiny:
player unit can only spawn in sizes between 20 to 25(previous range 15 to 25).
Files
Get Robotics Lab - prologue
Robotics Lab - prologue
a top down shooter where you play just another robot in a simulation, try and survive for as long as you can.
More posts
- Update 8 - first post Game-Jam UpdateOct 04, 2020
- Update 7Sep 24, 2020
- Update 6Sep 23, 2020
- Update 4Sep 22, 2020
- Update 3Sep 21, 2020
- Update 2Sep 20, 2020
- Version 1Sep 19, 2020
- First UploadSep 19, 2020
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