Alpha 4 - Down to Hell
Content
Random Name generation:
Skill Creators, Item Bearers and even certain Monsters now have unique names using my garbage auto name generator.
why? cause I wanted to.
More Items and skills available:
- Skills go up to level 6
- the list of Accessories is doubled(to 96 recycling the sprites as there are only 48 in the relics.png file)
New Room - Stairs Room
containing "Stairs of Despair" and a Chest.
also housing a "Final Boss" for the maze, that have significant stat improvement over the rest of the monsters in the maze.
New Feature - Going Down.
this will generate a new Maze, restarting your game with all the gear from the previous one but now every monster is one level higher(so the weaker variants of a monster on the current floor will be the same as the stronger variants on the previous one).
getting there requires you to get to the new Stairs Room, housing a Strong Boss with a higher level than you have seen in the current Maze(level 3 boss on floor 1, where normal monsters are level 1 and 2).
the loot in the room is a normal chest room loot so the boss would not be impossible to beat, but the natural level 3 skills that boss has are no joke - so be careful.
Going down means that stats are increased but weaknesses are more pronounced as well, and strengths(like reaper physical damage, and Elder Lich's healing and magic damage) are also increasing.
this is a 10% increase per level that stacks additively to the current stat(skeleton's physical defence casing it to take 150% damage will change to 160% on level 2 but HP goes up by 20% each level of the monster(not the floor level).
skill pool for monsters are taken based on the level of the monster(existing feature) so the later floors will include monsters using higher level skills.
at floor 6, ALL non-slime monsters(as slimes use the skill "Attack") would use level 6 skills(max skill level currently) and from that point the only difficulty increase would be the stats gained.
Balance
No significant Changes
Bug Fixes
caught some typos in the text, might still have more.
Bugs
still didn't fix the "learn a skill by accident" bug, Happened due to a bug in the "moveToActive" function.
forgot to add an "Event Screen" for Going Down.
Files
Get Piggy's Bank
Piggy's Bank
an Organic, Monster Infested Maze.
Status | In development |
Author | Dimanari |
Genre | Adventure |
Tags | 2D, Dungeon Crawler, Singleplayer, Turn-Based Combat |
More posts
- Alpha 5 - Chad ModdingJul 04, 2021
- Alpha 3 - Weaknesses and Boss LootJun 28, 2021
- Alpha 2 - Cowards Rejoice!Jun 28, 2021
- Alpha 1Jun 26, 2021
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