Beta Development: Drawing Anew


Making things look better

I had a few issues with how the game looked in a general sense, the font was awful and didn't align properly causing a lot of issues for me to get my cards looking the way I wanted them to, so I changed the font.

I also added a new Button: Deck Editor.

Deck Editor

currently shows all the cards available within the game(for testing if cards render properly) later will allow for editing and selecting decks to use when playing the game.

Card Colors

cards now show colors that correlate with their affinity, a currently irrelevant mechanic that will later dictate what cards can go together in a deck.

in addition to affinity there is also rarity which will dictate how many copies of the same card can go in one deck.

during the first phases of the game the deck editor will allow you to mix whatever cards you want into the same deck, but will later limit cards based on affinity and rarity.

Combat

reorder is now a viable command. clicking a blocker will swap it to be the topmost blocker in the stack.

Better Card Visibility

the overview card display will now show not only your cards in hand but also cards on the stack, rituals and creatures on the field.

Ritual Payment

you can now pay for all rituals in the proper way

Targeting one of your creatures for Worship/Blood Rituals or Targeting anywhere for Essence/Channel Rituals will allow you to pay the ritual cost adding a payment signifier around the selected ritual, right click to cycle between the rituals. rituals cannot be paid more than once per turn and are marked as paid once the cost for the turn has been delivered.

Files

Fundamentals CCG Beta 0.1.4 x64.rar 1 MB
Nov 23, 2023

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