Beta Delay Announcement


Beta is on Delay

due to deep rooted bugs in the code of the game I am required to do heavy refactoring for the code.

which means re-writing multiple systems:

  • base game: targeting, spell and effect structures.
  • server-client communication protocol: changing the text communication protocol to a binary communication protocol to prevent socket merging.
  • Set Loading: change from text based, single file for cards and single file for creatures. to binary based complete affinity data(both cards and creatures).
  • Set Editor: a tool for editing card sets and test their appearance.

with those changes breaking the game till they are fully implemented I will not be releasing updates until they are done.

but after those changes I'll have a LOT more freedom for development:
modal spells, multi-target spells, targetable triggers, multiple triggers for single effect, multiple effects in 1 spell card, simpler card development, etc.
Server allowing for file synchronization, open and close server without closing the entire game, functionality for chat and event log
multiple sets not interfering with each other's indexes, AI deck database and editor for scenario generator to start working on the Singleplayer Story mode.
more flexible set development with unique cards having custom rules text(maybe some flavor text too?) and me having more control over how things are rendered on a per-card basis(no more "this text is too small/big for the textbox" if I can set the font-size in the set editor).

and more.

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